Some require more unique requirements to be fulfilled. These units are generally higher in power when compared to the generic enemy units scattered throughout the field.Ĭertain Enemy Units can be recruited into the player's army, usually by having a specific unit, usually a Lord or an ally with a relationship with that unit. The lone exception to this are boss characters who not only have unique character portraits, but often unique battle sprites or combat models. On occasion, enemy units may drop weapons and items when defeated, helping to keep the player's army supplied or giving them new weapons to deal with specific unit types introduced in that chapter.Įnemy Units use generic sprites/character models for a vast majority of their army, making all individuals sharing the same appearance have the exact same appearances with each other. Either case is meant to test the player's tactical skill with unit management. Enemy units either rely on sheer numbers, but mediocre stats to overwhelm the Player's army or competent combat prowess in exchange for numbers. This is all meant to fit the general progression of the player's army by that chapter, providing a decent challenge to the player. They could only fight the players when the level started.Įnemy Units tend to have relatively average stats and wield weapons generally equal or lower than the current army's weapon spread. The yellow units are normally labeled as a "third army." Older games did not give multiple factions the ability to fight each other even though they were enemies in the story. One army is red, like always, but the other has yellow units. Fire Emblem Warriors is the first game to begin the special occasion of certain levels having two separate enemy armies that fight the players and each other. Fire Emblem Fates had a unique exception for one enemy faction that had purple sprite units. This is also generally the color scheme of that army's nation. Mid to late games usually revolve around facing an enemy army of another nation, adding many typical classes associated with them including Knights, Cavaliers, and Mages.Įnemy Units are usually represented by the color red a red-colored HP bar, a red circle surrounding the unit, or red-colored clothing/hair. Most early game Enemy units are bandits groups consisting normally of Brigands, Barbarians, Thieves, and occasionally Mercenaries. Enemy Units refer to the units that the CPU (or multiplayer opponent) controls directly.Įnemy Units can come in a variety of classes, but depending on the story chapter, enemies may come in a certain theme.
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